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At the time of writing, Unity does not have a built-in chat solution capable of leveraging client-side networks to support chat within your game. While UNET is listed on the Unity website, it is deprecated. Unity is developing a replacement solution called MPLAI. It is currently in a pre-release stage with no official release date set. Suppose you are creating a game powered by the Unity engine. In that case, you must implement your networking solution on both the client and server sides with help from standard communications protocols like TCP, UDP, and Websockets.
At the time of writing, Unity does not have a built-in chat solution capable of leveraging client-side networks to support chat within your game. While UNET is listed on the Unity website, it is deprecated. Unity is developing a replacement solution called MPLAI. It is currently in a pre-release stage with no official release date set. Suppose you are creating a game powered by the Unity engine. In that case, you must implement your networking solution on both the client and server sides with help from standard communications protocols like TCP, UDP, and Websockets.
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