Spawning on an `async_executor::Executor` seems to take unreasonably long

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  • tracy

    Frame profiler

  • The problem is, I've been profiling the code via Tracy (tracy-client for rust binding) and spawning an async block, even if it just returns Ok(()) seems to take around 37us on average (median: 21us, mode: 15 us, standard deviation: 143us). It also sometimes takes way longer, 200us or even 2 milliseconds on occasion! This is of course happening on release mode.

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