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Magic Enum C++
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Links to the “whitepaper” just link to the repo. Is this the whitepaper: https://github.com/seanbaxter/circle/tree/master/new_whitepa... ?
My favorite use is putting user-defined attributes on data members, and using reflection to generate a UI to manipulate those values. I do it with these shadertoys:
https://github.com/seanbaxter/shaders#reflection-and-attribu...
Just mark your declarations up with custom attributes: