How exactly do game engines manipulate game builds?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • FlatBuffers

    FlatBuffers: Memory Efficient Serialization Library

  • There are some standard formats / systems you can use, like Protocol Buffers or Flat Buffers if you want a binary format, or JSON, XML, or YAML if you want a text format. Or you can design your own format (which is not hard at all, it's just work). Some engines support multiple formats. For example, Unity uses a text format (YAML) for scenes and prefabs when you are editing the game, and then converts it to a binary format when you build the game.

  • Protobuf

    Protocol Buffers - Google's data interchange format

  • There are some standard formats / systems you can use, like Protocol Buffers or Flat Buffers if you want a binary format, or JSON, XML, or YAML if you want a text format. Or you can design your own format (which is not hard at all, it's just work). Some engines support multiple formats. For example, Unity uses a text format (YAML) for scenes and prefabs when you are editing the game, and then converts it to a binary format when you build the game.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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