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I suggest you have a look at the [imageproc](https://github.com/image-rs/imageproc) crate. Personally, I feel like image processing / manipulation in Rust has a long way to go, though.
Most libraries use either an older C/C++ dynamically or statically. I was looking into maybe rewriting some image manipulation functions in Rust using ndarray (which would then allow for both hardware, gpu and multithreading acceleration), but it would take a very long to get fully into the subject.
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