How to deal with non-static state/action space?

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  • open_spiel

    OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.

  • +1 this is the standard way. If you want to look over an example DQN impl with this for games, see https://github.com/deepmind/open_spiel/blob/master/open_spiel/python/algorithms/dqn.py

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