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you don't actually need to decompile.. the source code is here: https://github.com/Unity-Technologies/UnityCsReference
A good IDE and knowledge of how to use it is def something worth investing in. I recently switched to rider and my day to day coding 'happiness' has gone up a bunch. But in case you don't end up getting Rider or VS on windows (which should have a free version?), there are tons of free alternatives for dead-simple decompilation, e.g. ilspy . Decompilation has def come in handy for me outside of unity's code... sometimes you just need to see what the third party code is doing.
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