Can ML upscaling / DLSS be used to enhace shadow map quality?

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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  • SimpNet-Deep-Learning-in-a-Shader

    A trainable convolutional neural network inside a fragment shader

  • If you think doing this https://github.com/SCRN-VRC/SimpNet-Deep-Learning-in-a-Shader/blob/master/Images/RenderTexture.png on all of the shadowmaps in a scene is faster than simply relying on tried-and-true hardware rasterization then you should work on more graphics/rendering projects to get a better grasp as to what is actually possible on hardware.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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