- SimpNet-Deep-Learning-in-a-Shader VS YOLOv4-Tiny-in-UnityCG-HLSL
- SimpNet-Deep-Learning-in-a-Shader VS AviSynthAiUpscale
- SimpNet-Deep-Learning-in-a-Shader VS CodeSearchNet
- SimpNet-Deep-Learning-in-a-Shader VS ACNetGLSL
- SimpNet-Deep-Learning-in-a-Shader VS NCRFpp
- SimpNet-Deep-Learning-in-a-Shader VS Language-Translation-with-Fragment-Shaders
SimpNet-Deep-Learning-in-a-Shader Alternatives
Similar projects and alternatives to SimpNet-Deep-Learning-in-a-Shader based on common topics and language
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AviSynthAiUpscale
An AviSynth+ implementation of some Super-Resolution Convolutional Neural Networks.
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Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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NCRFpp
NCRF++, a Neural Sequence Labeling Toolkit. Easy use to any sequence labeling tasks (e.g. NER, POS, Segmentation). It includes character LSTM/CNN, word LSTM/CNN and softmax/CRF components.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better SimpNet-Deep-Learning-in-a-Shader alternative or higher similarity.
SimpNet-Deep-Learning-in-a-Shader reviews and mentions
Posts with mentions or reviews of SimpNet-Deep-Learning-in-a-Shader.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-29.
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Can ML upscaling / DLSS be used to enhace shadow map quality?
If you think doing this https://github.com/SCRN-VRC/SimpNet-Deep-Learning-in-a-Shader/blob/master/Images/RenderTexture.png on all of the shadowmaps in a scene is faster than simply relying on tried-and-true hardware rasterization then you should work on more graphics/rendering projects to get a better grasp as to what is actually possible on hardware.
Stats
Basic SimpNet-Deep-Learning-in-a-Shader repo stats
2
104
0.0
almost 3 years ago
SCRN-VRC/SimpNet-Deep-Learning-in-a-Shader is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of SimpNet-Deep-Learning-in-a-Shader is GLSL.
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