GPU-accelerated particle simulations - What engines to use?

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  • ComputeSharp

    A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

  • "Compute shader C#" gives this library which allows for doing exactly that: https://github.com/Sergio0694/ComputeSharp

  • dx12-game-programming

    DirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"

  • "DirectX C#" gives this which looks like a fantastic entry point for playing with this stuff: https://github.com/discosultan/dx12-game-programming

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • raylib

    A simple and easy-to-use library to enjoy videogames programming

  • Have a look at RayLib... raylib

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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