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InfluxDB
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n an attempt to work around and test this without having to send my game files to my friend constantly, I found a macOS VM that I could run from my Linux machine (https://github.com/foxlet/macOS-Simple-KVM). While running through the error messages, I found this old forum post https://issuetracker.unity3d.com/issues/macos-build-is-damaged-and-cannot-be-opened-error-when-downloading-unity-build-from-internet and that mentioned using the codesign command. Through these convoluted steps and a custom build workflow, I was able to build the project, sign it with the codesign command on the macOS VM, and send it to my friend.
Commands used to build project, whole script here - https://github.com/nicholas-maltbie/PropHunt-Mirror/blob/main/Assets/Editor/ScriptBatch.cs