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Hello! Thanks for the guide. I recently heard that there is some additional dxvk code that allows for asynchronous shader compilation. It can be found here.
That's how the shader cache is handled on linux if you install a windows game on steam, it grabs the shaders for your gpu automatically then pre-processes them via Fossilize to eliminate any shader compilation stutter. It was a bit wonky at first but works really well now.
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