Optimizing Unity Game Networking with DotNetty: Challenges, Solutions, and Best Practices

This page summarizes the projects mentioned and recommended in the original post on /r/u_clark_ya

WorkOS - The modern identity platform for B2B SaaS
The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
workos.com
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InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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  • DotNetty

    DotNetty project – a port of netty, event-driven asynchronous network application framework (by maksimkim)

  • Heavy Usage of Task in DotNetty: DotNetty heavily uses Task, and there is a high frequency of data read and write operations. To address this, I merged the writevaluetask branch from https://github.com/maksimkim/DotNetty, changing Task to ValueTask for read and write operations to avoid GC allocations.

  • DotNettyForUnity

    DotNetty project – a port of netty, event-driven asynchronous network application framework

  • The optimizations and modifications for DotNetty have been open-sourced as a version specifically tailored for Unity called DotNettyForUnity.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
  • loxodon-framework

    An MVVM & Databinding framework that can use C# and Lua to develop games

  • Additionally, the author welcomes users to explore the MVVM framework Loxodon Framework in conjunction with DotNettyForUnity.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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