Static Weaving Techniques for Unity Game Development with Fody

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • Fody.Unity

    Fody.Unity

  • loxodon-framework

    An MVVM & Databinding framework that can use C# and Lua to develop games

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • Metalama.Patterns

    An open-source, professionally-built and fully supported library of Metalama aspects including caching, code contracts, and observability.

  • You may also want to look at Metalama which also does static weaving but at syntax level instead of MSIL level. We have a simple implementation of the INotifyPropertyChanged pattern, and a complete implementation, which will additionally support child objects (expressions like this.A.B.C) is under development. Metalama is also commercial, but the free edition allows for up to 3 aspect classes per project.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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