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Take a look at Meshroom from https://alicevision.org/
It's a pretty decent tool, although not sure if videos work well.
I once tried to build a mesh from an aerial video by extracting certain frames and the result was ok-ish
Very interesting, indeed, they seem to be driven by better fluid simulations... remarkable that they find their way into games. I was always under the impression that Navier Stokes was hard in 3d, but it does seem like there are performant solutions now that are easily offloaded to the GPU, e.g. https://github.com/chrismile/cfd3d (and NVIDIA also has some blog posts about it).
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