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CoC7-FoundryVTT
An unofficial implementation of the Call of Cthulhu 7th Edition game system for Foundry Virtual Tabletop
I'm Anathema (Nath), Project Manager for Foundry VTT. Many of you may already know me from my presence on our Community Discord Server, my work on A House Divided, or my involvement with a variety of Paizo product conversions. I'll be joined by several members of our team who have graciously agreed to take some time out of their work to answer questions from our awesome community, including u/atropos_nyx (Andrew, creator and lead developer), u/toon324 (Cody, developer and dev community liaison), u/fyorl (Kim, developer and dnd5e development lead) and u/mattexdee (Matt, content developer and marketing lead)
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CodeRabbit
CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
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worldbuilding
A simple game system for Foundry VTT which allows for flexible definition of Actors and Items to assist with worldbuilding or for running games which do not have a more complete system implementation available.
Allow me to direct you to the Simple Worldbuilding System which was designed for EXACTLY that purpose.
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dnd5e
An implementation of the 5th Edition game system for Foundry Virtual Tabletop (http://foundryvtt.com).
Regarding the community playing an active role in development, I believe the dnd5e team does accept pull requests- but you can read more about that at their repository.
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I play a lot of Pathfinder 2E, which is also the system that most of the content I develop is for, so I'm very glad it has such a rock-solid developer team.
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The Token Variant Art module can handle this (scroll down to Image to User Mappings). You'll probably need to write some macros to change things on the fly though.
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I wasn't aware the existing integration was bad, but the repository is open source so feel free to file any PRs you'd like:https://github.com/foundryvtt/world-anvil
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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foundryvtt
Public issue tracking and documentation for Foundry Virtual Tabletop - software connecting RPG gamers in a shared multiplayer environment with an intuitive interface and powerful API.
The text editor is foremost aimed at WYSIWYG editing, so it will occasionally edit and restructure the HTML you give it in order to support its WYSIWYG editing capabilities. It sounds like what you're looking for is a raw HTML editing mode that does not assume its content will be edited in anything other than HTML. That is something we could add, we have the markdown editor that does this (but for markdown rather than HTML). I've raised an issue for you here.
Related posts
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Foundry Lightweight Client Issues on Mac OS
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[PF2e][Online][Friday 07-10 pm EDT/GMT-4] Malevolence [18+]
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How do I setup up FoundryVTT on a dedicated server with custom subdomain via an apache2 virtual host, and LetsEncrypt SSL? The official guide is not helpful at all.
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Might be a dumb question, but does foundry vtt self (or cloud) hosted have a fully functional web front end?
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Foundry hosted on Azure keeps shutting down