pf2e

A community contributed game system for Pathfinder Second Edition. (by foundryvtt)

Pf2e Alternatives

Similar projects and alternatives to pf2e

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better pf2e alternative or higher similarity.

pf2e reviews and mentions

Posts with mentions or reviews of pf2e. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-07.
  • The ULTIMATE AUTHORITATIVE PATHFINDER REMASTER survey!
    1 project | /r/Pathfinder2e | 23 Nov 2023
    (u/SwingRipper and I relied on the FOUNDRY Remaster names changelog for this poll, available at: https://github.com/foundryvtt/pf2e/wiki/Remaster-Changes )
  • PF2e System won't update
    1 project | /r/FoundryVTT | 8 Nov 2023
    Error: No system manifest found at https://github.com/foundryvtt/pf2e/releases/latest/download/system.json foundry.js:68325
  • PF2e Companion Compendia not showing after install
    3 projects | /r/FoundryVTT | 7 Jul 2023
  • [PF2E] adding spelldc to action
    1 project | /r/FoundryVTT | 30 Jun 2023
  • (Auto-)Updating modules on V10, while V11 is already out.
    1 project | /r/FoundryVTT | 28 Jun 2023
    For example you could grab the link of system.json for version 4.12.9 if you were only on 4.10.4 and install it by pasting it into the manifest URL field and pressing install. https://github.com/foundryvtt/pf2e/releases
  • Is using Foundry VTT with it?
    1 project | /r/Pathfinder_RPG | 22 Jun 2023
    With buffs and debuffs, you should be able to drag conditions straight from the ability description in the chat onto the token - there's options in the settings to have them automatically expire and remove themselves or not. For manually adjusting bonuses to rolls I'm pretty sure it's shift + click on the roll (or there's a setting to make it the reverse). It's worth going through the system guide to see how stuff like those work and how to turn them off if you don't want them.
  • Question about v11 and pf2e
    1 project | /r/FoundryVTT | 19 Jun 2023
    Their changelog doesn’t mention “beta” anymore: https://github.com/foundryvtt/pf2e/blob/master/CHANGELOG.md
  • pf2e on foundry 11 ytet?
    1 project | /r/FoundryVTT | 17 Jun 2023
  • PF2e on Foundry V10 "Wrap Up" stream
    2 projects | /r/FoundryVTT | 3 Jun 2023
    GitHub: https://github.com/foundryvtt/pf2e/
  • Working on pf2e support for our VTT. We'd love to hear what you want out of a VTT!
    1 project | /r/Pathfinder2e | 1 Jun 2023
    If you want to add automation to homebrew traits or new descriptions you'll need to do a bit more than just using the homebrew menu. You can make a module that registers the traits and their descriptions quite easily. It's also the better way if you want to actually organize your homebrew content anyways since you can move it from game to game easily, share it with others, or even get it listed as a module by Foundry. Automation for those homebrew traits is possible, you can look at the Hopefinder module for an example of new traits that also get automated, in that case it was doable because characters in Hopefinder use a "Survivor" class which could contain all the rule elements, but for more advanced automation modules can modify the character data prep though that would be actual coding and not just some rule elements.
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Stats

Basic pf2e repo stats
144
343
10.0
4 days ago

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