When studios are developing a video game, is there one computer that has the main video game project file built on it, and then everyone else writes their own code/makes their own animations/etc in their own projects and send them over when done?

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  • git

    A fork of Git containing Windows-specific patches. (by git-for-windows)

  • The other comments explain version control very well so I won't go further into it - I'll simply share some links if you want to learn more about them. I don't know much Perforce, here is Git (https://git-scm.com/) and Github (https://github.com/). Don't hesitate to create an account on Github (it's free !) and experiment !

  • Puts Debuggerer

    Ruby library for improved puts debugging, automatically displaying bonus useful information such as source line number and source code.

  • The other comments explain version control very well so I won't go further into it - I'll simply share some links if you want to learn more about them. I don't know much Perforce, here is Git (https://git-scm.com/) and Github (https://github.com/). Don't hesitate to create an account on Github (it's free !) and experiment !

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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