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The main alternatives game developers have to choose from are Git, SVN and Unity Version Control (which is how Unity packaged their acquired Plastic SCM). A recent article in The New Stack provides a good roundup comparing between the various alternatives. Spoiler: no tool is perfect and something’s got to give…
One major complaint about Perforce is the complex setup and maintenance it requires. As a tool developed back in the 1990’s, and not undergoing an architectural overhaul since, Perforce server is software that needs to be installed on a dedicated server. Being in the era of SaaS (with version control tools like Github, Gitlab and Bitbucket available as SaaS), developers are reluctant to invest excess IT resources running legacy infrastructure and the fact that Perforce still requires them to do so is considered as a drawback.
Related posts
- Understanding the Basics of Git.
- Understanding Git and GitHub
- Git for Beginners: Mastering the Fundamentals of Version Control
- When studios are developing a video game, is there one computer that has the main video game project file built on it, and then everyone else writes their own code/makes their own animations/etc in their own projects and send them over when done?
- Need help with working together