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Should I start learning opengl or vulkan? I heard vulkan is harder but opengl seems to be left behind. (Opengl is no longer in active development even by khronos group) Should I start with the higher level stuff like bgfx and then go low level. If opengl, there is a huge amount of documentation (learnopengl.com) but higher level stuff like bgfx has hardly any. So will it be easy to start bgfx without any documentation? Which is the easiest.
for 2D physics have a look at Box2D it's amazing https://box2d.org/