what to start learning

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

  • Should I start learning opengl or vulkan? I heard vulkan is harder but opengl seems to be left behind. (Opengl is no longer in active development even by khronos group) Should I start with the higher level stuff like bgfx and then go low level. If opengl, there is a huge amount of documentation (learnopengl.com) but higher level stuff like bgfx has hardly any. So will it be easy to start bgfx without any documentation? Which is the easiest.

  • Box2D

    Box2D is a 2D physics engine for games

  • for 2D physics have a look at Box2D it's amazing https://box2d.org/

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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