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godot-gamelevels-blueprint
Create a blueprint in Godot Engine to organize levels/rooms of a game and their interconnections. Useful for metroidvanias or non-linear games.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Related posts
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Working hard to have demo ready by end of Feb/Mar demo :D
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I updated my metroidvania plugin (Gamelevels Blueprint) for GodotEngine Now you can set icons for each Room Panel.
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A chain whip, alchemy, a metroidvania with a stronger emphasis on the "vania" part. See you at Steam Next Fest on June/19 with a demo for Toziuha Night: Order of the Alchemists (the demo will be on playstore too)
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Godot Proposal : add colors in the script and shader editors ?
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Proyecto: Deformable Meshes para Godot 4.0