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I was searching the web to see if there's any solution available for godot. I found https://github.com/xtpor/godot-msgpack but it seems like it isn't really complete and the repo isn't maintained anymore (also, not sure if it is usable on godot 4). The README suggests users to copy the single gdscript file into a project, and this got me wondering , does Godot have anything similar to packages or modules system? Is gdscript packages a thing? Is plugin/addon system even meant to be used to write/distribute "packages"? (also is it called plugin? or addon? I feel confused)
I also stumbled upon this repo: https://github.com/oniksan/godobuf, and godobuf is a plugin that provide a protobuf serialization. (and sadly it seems like it doesn't support godot 4 yet) Does that mean approaching this problem by writing a plugin is the right way?
I see, I've read about gdextension, looked into godot-rust/gdext but perhaps I didn't fully understand what it was. I thought gdextension lets you use languages other than gdscript or C# to code your project.