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A while back, doitsujin released this crazy fix for GPU under utilization in most Gust games. It fixed basically every Atelier game on the Steam Deck and noticeably boosted performance.
I was wondering if anyone ever got it to work on Windows. I seems to just crash on launch on any of the Steam versions of Atelier games I tried on Windows. It looks like a branch was started for Windows just last night, but I don't understand Git enough to actually parse out what's going on. Is this something that just needs compiled and would work? Has anyone had any luck?