Please roast my ECS implementation

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
  • entt

    Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

  • As a way to force myself to learn more about game engines I've created asimov-ts. While doing it, I tried to refrain from looking at other ECS implementations as much as possible and use only more theoretical sources. As a result, I think it's a bit different from other stuff I've seen like EnTT and bevy_ecs.

  • asimov-ts

    A game engine for the web using TypeScript.

  • Please tell me what you guys think. These are the main points of interest: Entities | Components | Systems

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts