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C# WebXR Projects
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Project mention: Ask HN: Yo wants to build a game, I'm lost. What can I do? | news.ycombinator.com | 2024-01-17You are welcome to use the framework I made. It's called ICVR - Island Collective Virtual Reality. It is a Unity-based framework and has all the modules for creating a simple running, jumping, throwing type mechanics. It is designed for VR and PC and works on standalone devices (Quest 2 type). As a demo, i made a tenpin bowling simulator that is discoverable on the interwebs.
https://github.com/willguest/ICVR
If you pair it with another (also FOSS) repo, you can self-host it on the Internet Computer. That means cutting out fees from hosting providers and has security built in. This is not a requirement, but it's quite snazzy.
I am fairly busy person, but would be happy to give pointers. The setup in Unity is also automated and, to get a simple scene going, no coding is necessary. There are a bunch of assets to get started there too. If, as you say, you are already a dev, this wouldn't be much of a learning curve for you.
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A note from our sponsor - InfluxDB
www.influxdata.com | 10 May 2024
Index
Project | Stars | |
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1 | Simple-WebXR-Unity | 555 |
2 | ICVR | 2 |
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