zune-jpeg
winsafe
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zune-jpeg
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Announcing zune-jpeg: Rust's fastest JPEG decoder
Congrats, but you dropped this.
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Do you ever use unsafe { .. } when not implementing custom data structures or interacting with external C code?
Alternatively, you can round up the array length to the nearest power of 2 and use cheap bitmasking instead of branching bounds checks. If it goes wrong, it will access the wrong element but will not result in any code execution vulnerabilities. Here's an example of this in zune-jpeg.
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Good example of high performance Rust project without unsafe code?
gif, png, zune-jpeg are on par with their C counterparts in terms of performance
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What's everyone working on this week (including AoC) 49/2021?
here
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Where do people learn to write truly quick software?
Based on some experience writing a jpeg decoder library, I'd like to give my two cents worth of information
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What are you using Rust for?
Answer pretty fast
winsafe
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Sorry... what diskette?
I know all that shit because I'm the author of Rust's WinSafe library, which is a safer Rust layer over native Win32, so I had to deal with a lot of shit like this.
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Accessing List of Installed Apps on Windows 11
[dependencies] winsafe = { git = "https://github.com/rodrigocfd/winsafe", features = ["kernel"] }
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What is Rust's potential in game development?
Externally, you can write a lot of native Windows stuff in Rust already. Personally, I'm having a lot of fun with WinSafe.
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What are the scenarios where "Rewrite it in Rust" didn't meet your expectations or couldn't be successfully implemented?
If you had such problems (which I also had in the past), I'm really interested in you opinion about WinSafe, and if it could help you solving them.
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Is there a more "traditional" desktop front end I can use with Tauri?
If you're after a native Windows application, WinSafe may suit your needs.
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GitHub - ryanmcgrath/cacao: Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!
As the author of WinSafe, I can say it's tedious sometimes, but it's often very challenging, because you have to translate crazy unsafe behaviors into Rust's ownership model. It's surely hard, but also very rewarding at the end.
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Microsoft is rewriting core Windows libraries in Rust
As the author of the WinSafe lib, I wholeheartedly agree.
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A Proposal for Safe Window Handles
I don't know how rare this is (or how rare it should be), but this issue warned me about this potential problem, and I had to make a huge refactoring to treat the possibility. I had to rethink many aspects of all handle implementations. It was hard work, but in the end it was worth it.
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Why is building a UI in Rust so hard?
WinSafe says hello.
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Use ManuallyDrop in Rust to control drop order of structure fields
WinSafe, for example (which attemps to be a safe layer over the Windows API), provides lots of RAII automations. A fine example is the BeginPaint function:
What are some alternatives?
image-shrinker-lite - Drag-and-drop image compression app.
panamax - Mirror rustup and crates.io repositories, for offline Rust and cargo usage.
justrunmydebugger - just run my debugger. see package here: https://build.opensuse.org/package/show/home:ila.embsys:justrunmydebugger/justrunmydebugger
winlamb - A lightweight modern C++11 library for Win32 API, using lambdas to handle Windows messages.
shiba - Display a random Shiba from your terminal whenever you feel the need to. Because why not?
skytable - Skytable is a modern scalable NoSQL database with BlueQL, designed for performance, scalability and flexibility. Skytable gives you spaces, models, data types, complex collections and more to build powerful experiences
calligrapher-ai - Handwriting Synthesis with RNNs ✍🏻
rust-psvita - Project to build PS Vita apps in rust
nvim-matrix-bot - Just a bot for Neovim's Matrix room(s)
kube - Rust Kubernetes client and controller runtime
aoc2021 - advent of code 2021 solutions