spearmint
Spearmint — an updated id Tech 3 engine for continuing the classics and creating new games. (by zturtleman)
Celerity
Celerity -- a Game / Visualization Engine for Windows, written in C++ (by keelanstuart)
spearmint | Celerity | |
---|---|---|
2 | 1 | |
234 | 5 | |
- | - | |
7.2 | 7.7 | |
4 days ago | 25 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
spearmint
Posts with mentions or reviews of spearmint.
We have used some of these posts to build our list of alternatives
and similar projects.
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Rendering issue in Spearmint Quake 3
I was answered back in a git issue I posted. https://github.com/zturtleman/spearmint/issues/330
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Anyone have a line on HD weapon skins for Q3A?
I'm in the process of putting together a modded Quake 3 installation for modern hardware based on Spearmint Quake 3 (https://github.com/zturtleman/spearmint). There used to be quite a few custom weapon models/skins available back in the day. I'm surprised this stuff is so hard to track down. Of course, it's been a couple of decades, but you'd think a dump would exist somewhere. After quite a bit of looking all I have really found is here: https://www.moddb.com/mods/cz45modbundle/addons ...Which, isn't nothing, but I was hoping there was more out there.
Celerity
Posts with mentions or reviews of Celerity.
We have used some of these posts to build our list of alternatives
and similar projects.
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Interaction between line detection filter and multisampling?
Sadly, I can't show you what I'm doing for work... but there's an effect I did for selections in my personal engine, Celerity, third screenshot. If you have multiple items selected, the selection highlighting is a boolean XOR.
What are some alternatives?
When comparing spearmint and Celerity you can also consider the following projects:
Quake3e - Improved Quake III Arena engine
shvulkan - A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be set up by the Vulkan API.
q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
HandmadeMath - A simple math library for games and computer graphics. Compatible with both C and C++. Public domain and easy to modify.
raylib - A simple and easy-to-use library to enjoy videogames programming
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.