zsnes
bsnes-hd
zsnes | bsnes-hd | |
---|---|---|
6 | 19 | |
111 | 610 | |
- | - | |
5.8 | 1.5 | |
26 days ago | about 1 year ago | |
Assembly | GLSL | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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zsnes
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Understanding the x86's Decimal Adjust after Addition (DAA) instruction
I suspect that the most popular software using DAA that folks here have used would be emulators of old systems that had BCD mode, such as the SNES. For example, ZSNES uses it: https://github.com/xyproto/zsnes/blob/main/cpu/s65816d.inc#L...
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JavaScript and accessibility
Take ZSNES for example, apparently someone forked it and made it work on modern machines.
- ZSNES fork.
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Adding Save States to an Emulator
I checked it outThats an interesting technique, I'm all for learning some code archaeology! If you got anymore I'd love to learn more.
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Taking matters into my own hands, SNES on PSP.
ZSNES itself is GPLv2 and has an actively-maintained port to modern Linux, but it's still half ASM by weight.
- ZSNES fork
bsnes-hd
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Super Mario World Widescreen Not Working?
Just to clarify I'm using Bsnes HD from here. And the widescreen patch from here.
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Anyone able to get bsnes-hd core working on RG503?
Checked back and there are no automated ARM builds for the cores. You'll have to build it yourself. If you do and it requires changes, please report those back to the project so I can merge them. https://github.com/DerKoun/bsnes-hd If you need help, feel free to ask, preferably on the bsnes-hd Discord. I hope we can get it working on ARM Linux.
- RT64 Announced - N64 emulation plugin that supports Ray-Traced lighting, object motion blur, widescreen, DLSS, and 60+ fps. Also coming for OoT and SM64 PC ports.
- Please can anyone advise on how to enable Widescreen hacks on DuckStation, M64 FZ Plus and Dolphin MMJR, please? I have no idea how to for Duckstation or M64 Plus FZ and none of the AR Gecko codes I've tried for MMJR seem to work. Are there are any comprehensive guides on this?
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BSNES-HD
I want this in OpenEmu ASAP. How do we make this happen?
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Final Fantasy VI pixel remaster launches February 2022
Another alternative is BSNES, well, not really, BSNES is based on an old version of Higan that isn't as accurate, what's really recommended is BSNES HD, which does exactly what its name implies
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Metroid Dread (+ Yuzu/Ryujinx Emus for PC, MULTi10) [FitGirl Repack]
Super Metroid Aka Metroid 3 is Snes only, and honestly at this point in time best played on a Snes Emulator, it takes place right after the ending of Metroid 2 and Samus Returns, Bsnes or BsnesHD are your best bets of playing the game, the latter takes more CPU, but looks a little better
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Help with Bsnes HD Beta Core and Widescreen Super Metroid
DerKoun has added soft-patch to RetroArch core bsnes-hd beta 10.6 and the Widescreen 0.2.1 version is the one available in asm. The most recent v0.3 can be obtained here: https://github.com/DerKoun/bsnes-hd/tree/master/pack/gamefixes
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bsnes-hd beta 10.6 (bsnes 114.3) [HD Mode 7 and widescreen SNES] setting overrides, soft-patching, preparations for widescreen patch
For other games you can darken the widescreen areas by setting "WideScreen Marker" to "darken". You can also change the amount of darkening or separate the widescreen area with lines. You can try "Sprites" "clip" along with that to see if you prefer it. All 3 settings are documented here: https://github.com/DerKoun/bsnes-hd#ws-marker-widescreen-marker
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‘Super Mario World’ goes widescreen next week thanks to a fan
Install from auto updater (on Android if it crashes download core form GitHub). Get gamefixes ZIP form GitHub. Read ReadMe file, rename files correctly. Enjoy. https://github.com/DerKoun/bsnes-hd/releases Let me know if you need further help or join the Discord. https://www.reddit.com/r/emulation/comments/nlqelb/bsneshd_beta_105_bsnes_1143_hd_mode_7_and/
What are some alternatives?
cemu_graphic_packs - Community Graphic Packs for Cemu
bsnes - bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
optromloader - IBM PC/Clone 8086+ floppy-loading of option roms.
OpenEmu - 🕹 Retro video game emulation for macOS
smt1dasm - Disassembly of Shin Megami Tensei J1.0 for the SNES
DaedalusX64-3DS - Port of DaedalusX64 to the Nintendo 3DS
NGPGBA - This is a SNK Neogeo Pocket (Color) emulator for the Nintendo GBA.
emusak-ui - This is a tool which allows you to download saves or mods for Nintendo Switch emulators using a compatible Emusak backend
snes9x2010 - Snes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next). Rewritten in C and several optimizations and speedhacks.
mgba - mGBA Game Boy Advance Emulator
snes9x - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator