zopfli
squoosh
zopfli | squoosh | |
---|---|---|
9 | 267 | |
3,376 | 21,014 | |
0.5% | 1.3% | |
2.6 | 5.8 | |
about 1 month ago | 15 days ago | |
C++ | TypeScript | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zopfli
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How I use Devbox in my Elm projects
This project uses HTMLMinifier, optipng, and zopfli to create a custom production Elm build pipeline. You can see how I make use of these tools in this build script. Here are the results in case you're interested. I used the same ideas from this project to build and deploy dwayne/elm-conduit, which you can learn more about in my article Yet Another Tour of an Open-Source Elm SPA.
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PSA: Use ZopfliPNG to compress your PNG assets
I'm making a 2D game with lots of PNG assets. I recently found that ZopfliPNG regularly reduces the sizes of my assets by ~3x compared to Asesprite's output. I've tried a few other PNG compression tools, but ZopfliPNG consistently outperforms the others.
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Google Chrome Is Already Preparing To Deprecate JPEG-XL (~3x smaller than JPEG, HDR, lossless, alpha, progressive, recompression, animations)
I mean something better than Google's best engineers trying to optimize LZ77's compression as much as humanly possible, while remaining compatible with the DEFLATE/zlib bitstream.
- Improving App Performance
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Losslessly Optimising Images
zopflipng typically beats pngcrus and optipng (on Linux at least) but by default it drops auxillary PNG chunks [0] which can result in browsers (and other applications) using a different color space, causing the resulting images to look more washed out than the original. To prevent this you need to explicitly pass --keepchunks=cHRM,gAMA,pHYs,iCCP,sRGB,oFFs,sTER to zopflipng.
Unfortunately it (and most other tools) don't have APNG support, keeping only the first frame.
[0] https://github.com/google/zopfli/issues/113
- Good, but slow, deflate or zlib compression library
- What am I doing wrong? ffv1 vs "h264 -crf 0"
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webP animated
I tried going with a lot of different compression algorithms, in the end a lot of iterations of Zopfli delivers the best result. With that, I got the image down to 591 kB.
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KB Club: With links to HN, Reddit, Lobsters threads for each website
I tried zopflipng [1] with the very expensive option suggested from the usage and got 2,493 bytes (original 2,740 bytes, nowhere practical as it took 3 minutes) so you don't have to sacrifice the palette, though I'm not sure if 16 or even 4 color palette will significantly alter the visual.
[1] https://github.com/google/zopfli
squoosh
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SVG Viewer – View, edit, and optimize SVGs
Here's another handy tool that I use: https://squoosh.app/
- Jpegli: A New JPEG Coding Library
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Optimizing Images for Developer Blogs
Squoosh: A webpage that allows you to quickly optimize images for your blog.
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Building an online image compressor
One of the most complete image compressor out there, squoosh.app by Google, uses web assembly for decoding/encoding images and it works pretty well.
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Improve performance of Go serving a React frontend
First off you want to shrink your images. Every mb your page is the more it will hurt your score. I use https://squoosh.app/
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Power Consumption of JPEG, WebP, and AVIF
https://squoosh.app/
Having a quick look at squoosh, it uses lossy compression of webp by default.
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What makes a page rank well?
Size images appropriately (https://squoosh.app/ can be used for this). Ideally, the size of the image should be kept below 100 KB.
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my live site keeps jumping back to the top of the page while I'm using it
if your images a large file size, remove them from the page, reduce file size, and place new reduced file size images in their place - publish the site to bring the new pics live - clear your cache - go the page and test it (good tool to reduce image file size is Google Squoosh - https://squoosh.app/ )
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Can anyone recommend any decent plugins that let me adjust jpg quality on export for web,
I'm just exporting normally from Figma, but then using squoosh.app (browser based) to adjust quality/compression and even for making sure png files are optimized for prod.
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Clan creating invalid photo [HELP]
Hey I see your friend made a clan, but this guy found a workaround here if you still need it. I just used https://squoosh.app/ to basically save a new copy of the image and that worked
What are some alternatives?
oxipng - Multithreaded PNG optimizer written in Rust
sharp - High performance Node.js image processing, the fastest module to resize JPEG, PNG, WebP, AVIF and TIFF images. Uses the libvips library.
guetzli - Perceptual JPEG encoder
libavif - libavif - Library for encoding and decoding .avif files
ImageOptim - GUI image optimizer for Mac
PNG-spec - Maintenance of the PNG specification
go-unsplash - Go Client for the Unsplash API
optipng-bin - optipng bin-wrapper that makes it seamlessly available as a local dependency
Mono - Mono open source ECMA CLI, C# and .NET implementation.
Zpng - Better lossless compression than PNG with a simpler algorithm
devilbox - A modern Docker LAMP stack and MEAN stack for local development