zmesh VS naive-surface-nets

Compare zmesh vs naive-surface-nets and see what are their differences.

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zmesh naive-surface-nets
1 1
55 47
- -
4.2 1.8
12 days ago about 3 years ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

zmesh

Posts with mentions or reviews of zmesh. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-11.

naive-surface-nets

Posts with mentions or reviews of naive-surface-nets. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-01.

What are some alternatives?

When comparing zmesh and naive-surface-nets you can also consider the following projects:

areg-sdk - AREG is an asynchronous Object RPC framework to simplify multitasking programming by blurring borders between processes and treating remote objects as if they coexist in the same thread.

mikolalysenko

PyMesh - Geometry Processing Library for Python

meshlab - The open source mesh processing system

MeshReconstruction - Fast and light-weight Marching Cubes library in C++ without any dependencies.

NaiveSurfaceNets - Unity C# Naive Surface Net implementation

Open3D - Open3D: A Modern Library for 3D Data Processing

fast-surface-nets-rs - A fast isosurface extraction algorithm.