naive-surface-nets
Implements a simple, readable naive surface nets algorithm (by Q-Minh)
NaiveSurfaceNets
Unity C# Naive Surface Net implementation (by TomaszLloyd)
naive-surface-nets | NaiveSurfaceNets | |
---|---|---|
1 | 3 | |
48 | 71 | |
- | - | |
1.8 | 0.0 | |
about 3 years ago | over 6 years ago | |
C++ | C# | |
MIT License | - |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
naive-surface-nets
Posts with mentions or reviews of naive-surface-nets.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-01.
NaiveSurfaceNets
Posts with mentions or reviews of NaiveSurfaceNets.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-01.
- Naive Surface Nets Octree Triangle Calculation
- Surface Nets Triangle Calculations | Unity C# + Code
-
Surface Nets on GPU Examples/Repos/Articles?
So far I've found this tutorial https://cerbion.net/blog/understanding-surface-nets/ that goes with this repo, https://github.com/TomaszFoster/NaiveSurfaceNets, but that's ok the CPU.
What are some alternatives?
When comparing naive-surface-nets and NaiveSurfaceNets you can also consider the following projects:
mikolalysenko
zmesh - Marching Cubes & Mesh Simplification on multi-label 3D images.
meshlab - The open source mesh processing system
areg-sdk - AREG is an asynchronous Object RPC framework to simplify multitasking programming by blurring borders between processes and treating remote objects as if they coexist in the same thread.
fast-surface-nets-rs - A fast isosurface extraction algorithm.
PyMesh - Geometry Processing Library for Python