zig
mach
zig | mach | |
---|---|---|
902 | 38 | |
39,860 | 4,036 | |
1.2% | 1.3% | |
10.0 | 9.2 | |
about 2 hours ago | 5 days ago | |
Zig | Zig | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zig
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Zig paradigm shift – initial Writergate
Actually, nobody.
Here is the commit where Reader/Writer was introduced: https://github.com/ziglang/zig/commit/5e212db29cf9e2c06aba36...
This is a few months after `git init`. You can see I was really just working on the parser, with a toy example to get things started.
Over time, I merged contributions that made minor changes and shuffled things around, and these APIs evolved to kind of work okay. But nobody really considered "the Zig IO stack" as a whole and put in design effort. That is happening for the first time right now.
- Allocators Are Monkeys with Typewriters
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Bzip2 crate switches from C to 100% rust
This list's Zig as an entry, despite the Zig project having very clear plans[0] for a 1.0 release. That's not 0ver, it's just the beta stage of semver.
[0] https://github.com/ziglang/zig/milestone/2
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Show HN: Dk – A script runner and cross-compiler, written in OCaml
I usually structure teaching the same way done in https://www.writethedocs.org/videos/eu/2017/the-four-kinds-o.... So "the Quick Walkthrough Guide will explain what dk scripts are and give you small examples to run" is simply a learning-oriented tutorial which is mostly about giving students confidence and visual feedback. And simultaneously it an explanation of nothing (the video has a great explanation for why to do that). So, I agree that an explanation of threads + Internet + cross-compilation would quite nuts, but for an experienced developer I'd expect to see a meaty example (take a look at https://ziglang.org/ for comparison).
One concrete action may be to make two distinct Quick Start guides ... one for the experienced and one for the inexperienced students though. Is that your thinking?
- Zig Devlog: Self-Hosted x86 Back End Is Now Default in Debug Mode
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Low-Level Optimization with Zig
> I feel like I can write powerful code in any language, but the goal is to write code for a framework that is most future proof, so that you can maintain modular stuff for decades.
I like Zig a lot, but long-term maintainability and modularity is one of its weakest points IMHO.
Zig is hostile to encapsulation. You cannot make struct members private: https://github.com/ziglang/zig/issues/9909#issuecomment-9426...
Key quote:
> The idea of private fields and getter/setter methods was popularized by Java, but it is an anti-pattern. Fields are there; they exist. They are the data that underpins any abstraction. My recommendation is to name fields carefully and leave them as part of the public API, carefully documenting what they do.
You cannot reasonably form API contracts (which are the foundation of software modularity) unless you can hide the internal representation. You need to be able to change the internal representation without breaking users. I hope Zig reverses this decision someday and supports private fields.
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Why Use Structured Errors in Rust Applications?
> Did Zig really do that?
https://github.com/ziglang/zig/issues/544#issuecomment-61807...
> In order to simplify everything, tabs are not allowed. Spaces are necessary; we can't ban spaces.
They seem to be open to the alternative but not to a solution that isn't forced on people:
> Maybe someday, we'll switch to tabs for indentation, spaces for alignment and make it a compile error if they are incorrectly mixed
Zig already has a builtin code formatter that automatically changes formatting to their preference, but that's not enough.
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A new language inspired by Go
Zig solved this by not having a string type at all and not shipping full Unicode support in std: https://github.com/ziglang/zig/issues/234#issuecomment-27630....
- Learning C3 (As a Zig User)
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What is Bun? The Node.js Alternative Explained
Bun is written from scratch in Zig, a low-level language focused on performance and safety. Instead of using V8 (the engine behind Node and Deno), Bun runs on JavaScriptCore, the engine used in Safari. This choice helps it stay fast and efficient, both in terms of memory and startup time.
mach
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Show HN: Lyceum – An MMO game built with Zig and Erlang
Did you happen to tinker with https://machengine.org/ it's a Zig game engine & graphics toolkit?
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Leveraging Zig's Allocators
We're working on a game engine in Zig[0]
If you're looking for interesting Zig codebases to read, you might be interested in our low-level audio input/output library[1] or our module system[2] codebase - the latter includes an entity component system and uses Zig's comptime to a great degree to enable some interesting flexibility (dependency injection, global view of the world, etc.) while maintaining a great amount of type safety in an otherwise dynamic system.
[0] https://machengine.org/
[1] https://github.com/hexops/mach/tree/main/src/sysaudio
[2] https://github.com/hexops/mach/tree/main/src/module
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Zig Software Foundation 2024 Financial Report and Fundraiser
Myself and many others are betting on Zig in major ways, I truly think it has a bright future ahead.
In spare time, myself and a few others are working on a game engine in Zig[0], and the Zig core team has been very receptive to addressing issues our project faces and supporting us.
Others are working on pixel art editors[1], open source 2D RPG games[2], there's a group of independent folks working on a 3D massive immersive sim game[3], a group working on making Zig an amazing language for micro-controllers[4], etc.
Please consider donating $5-10 a month to the ZSF! They are a great group of people, and it has so many knock-on effects for others in the FOSS community. :)
[0] https://machengine.org/
[1] https://github.com/foxnne/pixi
[2] https://github.com/foxnne/aftersun
[3] https://github.com/Srekel/tides-of-revival
[4] https://github.com/ZigEmbeddedGroup
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DevDocs
I don't know if there's anything better than a zip. For our website[0] which includes a bunch of docs for our game engine, Zig packages, etc. we just offer a link "offline version of this site" in the footer which is an ~80MB zip file.
I think the challenge with zip files is.. do you want all the images? do you want all versions of the docs, or just a specific version of the docs? It's hard to tailor the zip to the user's desire. But zip still seems to be the best.
[0] https://machengine.org/
- Not only Unity...
- Mach - Zig game engine & graphics toolkit
- New Béziers from Math
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0.11.0 Release Notes
A game engine https://machengine.org is being written in zig, there's also https://microzig.tech as zig is well suited to embedded development.
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Significant examples of Zig software (June 2023)?
https://github.com/hexops/mach (shameless plug)
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Learn WebGPU
Zig fits pretty naturally here too. We've got ~19 WebGPU examples[1] which use Dawn natively (no browser support yet), and we build it using Zig's build system so it 'just works' out of the box with zero fuss as long as you grab a recent Zig version[2]. No messing with cmake/ninja/depot_tools/etc.
WASM support in Zig, Rust, and C++ is also not equal. C++ prefers Emscripten which reimplements parts of popular libraries like SDL, for me personally that feels a bit weird as I don't want my compiler implementing my libraries / changing how they behave. Rust I believe generally avoids emscripten(?), but Zig for sure lets me target WASM natively and compile C/C++ code to it using the LLVM backend and soon the custom Zig compiler backend.
[1] https://github.com/hexops/mach-examples
[2] https://github.com/hexops/mach#supported-zig-version
What are some alternatives?
ssr-proxy-js - A Node.js tool for Server-Side Rendering (SSR) and Static Site Generation (SSG) using headless Chrome via Puppeteer
zig-gamedev - Dev repo for @zig-gamedev libs and sample applications
Odin - Odin Programming Language
SDL.zig - A shallow wrapper around SDL that provides object API and error handling
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
arocc - A modern fully featured C compiler.