zelda1-disassembly
re3
zelda1-disassembly | re3 | |
---|---|---|
7 | 84 | |
200 | 3,435 | |
- | - | |
0.0 | 9.8 | |
about 3 years ago | about 3 years ago | |
Assembly | C++ | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zelda1-disassembly
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Zelda 64 has been fully decompiled
Similar projects:
* DevilutionX: decompiled and modern version of Diablo for the PC - https://github.com/diasurgical/devilutionX
* pokered: decompiled version of Pokemon Red for the Gamboy - https://github.com/pret/pokered
* zelda1: decompiled version of Zelda for the NES - https://github.com/aldonunez/zelda1-disassembly
* supermetroid: decompiled version of Super Metroid for the SNES - https://github.com/strager/supermetroid
* VAC: decompiled version of Valve Anti Cheat (VAC) for PC - https://github.com/danielkrupinski/VAC
- Complete disassembly of NES The Legend of Zelda by Aldo Núñez
- A complete disassembly of The Legend of Zelda
re3
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Show HN: RE3 – Reversed Engineered GTA3 Source Code
This repository is a mirror by a completely unrelated third party. The original repo was https://github.com/GTAmodding/re3.
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GTA III & GTA VC android
Do yo happen to have the instructions about the commits required to build/compile the source code? Those info seems to be lost, if someone wants to improve or apply mods is left clueless today. It's not the case to go asking Rinne obviously. Any help in merit is apreciated.
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What happened to the GTA Vice City native linux port?
It used to reside at https://github.com/GTAmodding/re3/tree/miami
- Exclusive: A fully functioning Zelda 64 PC port is ‘90% complete’ (VGC)
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Zelda 64 has been fully decompiled
Also re3 and reVC (in the same repo), though it is down for now, pending the outcome of a court filing... https://github.com/GTAmodding/re3
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Systematic method to reverse engineer and rewrite DOS games
I tried to check for GTA out of curiosity, but their code was taken down by DCMA it seems: https://github.com/GTAmodding/re3
- Remember that GTA projects that got banned off GitHub? Guess what? Rockstar just announced GTA Trilogy.
- GTA 3 and Vice City fully reverse engineered
- This might be a simple port for the people that want GTA iii or GTA vc
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Shame on you Take2
What? The Switch version is just a port of the original project — which you can compile/build for Windows too.
What are some alternatives?
jak-project - Reviving the language that brought us the Jak & Daxter Series
openrw - OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
supermetroid - Super Metroid SNES game, disassembled
openmw-android - OpenMW for Android
Loz_enhanced - This fork adds enhancements to the Loz project (Legend of Zelda remake).
luxtorpeda - Steam Play compatibility tool to run games using native Linux engines
pokered - Disassembly of Pokémon Red/Blue
xash3d-fwgs - Xash3D FWGS engine.
connectedNES - 📡 A WiFi "modem" that connects your NES to the internet. Includes sample Twitter client.
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
240p-test-mini - Size-optimized ports of Artemio's 240p Test Suite to 8-bit consoles
VitaDeploy - Toolbox that makes homebrewing the PS Vita easier