yuzu-mainline
ThatsALotOfDMG
yuzu-mainline | ThatsALotOfDMG | |
---|---|---|
74 | 1 | |
2,615 | 22 | |
- | - | |
9.9 | 2.3 | |
2 months ago | about 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
yuzu-mainline
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Any news/changelog on Yuzu 3698?
To see what's in Mainline you can check
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Kirby and the forgotten land "Scale the Cement Summit" mission crashes after the gliding segment
reverting to version 1282 seemed to alleviate crashing for me in this area, only so far though. might be worth a try https://github.com/yuzu-emu/yuzu-mainline/releases
- help
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Yuzu EA vs. Stable
So stable Yuzu takes a bunch of changes in EA yuzu and pushes them all out at once. You can see what's included in each update here - https://github.com/yuzu-emu/yuzu-mainline/releases.
- Yuzu becoming more unstable each patch/advices?
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Does anyone know how to fix this red dot that shows up here and there depending on the camera angle? Also is there a way to render the clouds? They looks weird. Specs: 2060S, rzyen 3600, 16gb ram.
OK everyone thank you all for you comments! I updated to the latest version of Yuzu. After downloading just drag and dropped all files from the new yuzu folder to my current yuzu folder. Then booted up the game and all cloud look great! and the red dot is gone. Game is also running much smoother now at 30 fps. only drops when building shaders :)
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TotK 60fps Cutscenes V2
yes its about right what i use as well :) honestly the current version 1436 (just incase if you auto update on the mainline and doesnt perform the same) is the smoothest i've experienced yet and my hardware runs less aggressive. but im running and rebuilding shaders as i go but it blows my mind compared to how it looks on switch. i need to port my saves. another stable alternative is ea 3584. but so far everything looking great.
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You Can Now Play Zelda: Tears of The Kingdom at 4K 60fps
Then could you direct me to the right page? When i look for their latest built all i get is this page: https://github.com/yuzu-emu/yuzu-mainline/commit/9520951dc064098021140f22ed7abf4b287760ad
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Yuzu main 1432 fixed depths crash
Its latest one released an hour ago https://github.com/yuzu-emu/yuzu-mainline/releases
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Anyone else experiencing smooth gameplay except when exiting menu, chosing link's abilities or changing weapons ?
I mean this one.
ThatsALotOfDMG
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yuzu - New Feature Release - Fastmem Support
The yuzu implementation has copied a lot from citra/android and just ported it to 64bit within dynarmic. We also copied quite a huge knowledge from https://github.com/BreadFish64/ThatsALotOfDMG : No code, but the knowledge on how to use 4k mappings on Windows. And I think the idea to use fastmem at all goes back to dolphin (at least I don't remember an emulator which had it before, please correct me here). But that's about it.
What are some alternatives?
yuzu - Nintendo Switch emulator
Espeon - Gameboy emulator for the ESP32
Yuzu-Early-Access-files - Yuzu EA's here
coop - C++20 coroutines-based cooperative multitasking library
pineapple-src - A former citrus fruit-named emulator's Early Access source code
cubeb - Cross platform audio library
ultimatepp - U++ is a C++ cross-platform rapid application development framework focused on programmer's productivity. It includes a set of libraries (GUI, SQL, Network etc.), and integrated development environment (TheIDE).
sanitizers-cmake - CMake modules to help use sanitizers
concurrencpp - Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all
dynarmic - An ARM dynamic recompiler. [Moved to: https://github.com/merryhime/dynarmic]
VectorizedKernel - Running GPGPU-like kernels on CPU with auto-vectorization for SSE/AVX/AVX512 SIMD Architectures