xshade VS glassful

Compare xshade vs glassful and see what are their differences.

xshade

"cross shade" meta shading language and compiler (by xshade-lang)

glassful

Rust-like syntax for OpenGL Shading Language (by kmcallister)
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xshade glassful
1 1
31 168
- -
10.0 10.0
about 6 years ago over 7 years ago
Rust Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

xshade

Posts with mentions or reviews of xshade. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

glassful

Posts with mentions or reviews of glassful. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing xshade and glassful you can also consider the following projects:

slang - Making it easier to work with shaders

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

glsl-preprocessor - A GLSL Preprocessor

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

cg2c

shady - Research shading language IR

SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)