xpadneo
SDL
xpadneo | SDL | |
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111 | 195 | |
1,809 | 8,263 | |
- | 3.1% | |
7.6 | 10.0 | |
13 days ago | 4 days ago | |
C | C | |
GNU General Public License v3.0 only | zlib License |
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xpadneo
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Xbox Series S | X controllers aren't being detected on Fedora 38
In the other distros I've tried (ubuntu / pop os) I usually solve the problem by installing xpadneo using the official method that can be found here. But this doesn't seem to be working in this case. I've already tried using gnome bluetooth settings, blueman and bluetoothctl.
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XBox controller via bluetooth
That was more than a year ago though and it seems some people are working on linux drivers. xpadneo is probably a good starting point: https://github.com/atar-axis/xpadneo
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The 1622nd questions about connecting xbox controller to Linux. Updated firmware, using sysfsutils & xpadneo still failed.
If that doesn't work either, I would try making an issue on their github and asking there: https://github.com/atar-axis/xpadneo/issues
- Xbox Elite Series 2 controller not working on Ubuntu 22.04
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Linux Mint Xbox One controller default settings aren't very usable
2) install https://github.com/atar-axis/xpadneo
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Xbox Controller on EndevourOS.
This very same controller has worked on this very same physical computer in the past, but under Ubuntu using the xpadneo driver (https://github.com/atar-axis/xpadneo/). One day, for no reason as near as I can tell, it simply stopped working and showed the exact same symptoms as above (controller works for phone, not for PC, doesn't show up in bluetooth list. Other bluetooth devices work fine with the PC). This triggered my distro-hop to Endeavour just to discover the exact same issue.
- [Linux Gaming] Contrôleur Xbox Series X avec Linux
- Old laptop into media center
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SOMA through HeroicLauncher not detecting Xbox Series S Controller (xpadneo installed, controller working for every steam game)
You can try this custom mapping from xpadneo: https://github.com/atar-axis/xpadneo/blob/master/docs/SDL.md
- [Linux Gaming] Adaptateur de contrôleur sans fil Xbox sur Linux
SDL
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12to11 – run Wayland applications on an X server
Wayland works well on the Steam Deck because Valve controls the whole system. Because they have their own Wayland compositor (Gamescope), they're able to implement protocols to work around issues in Wayland without being delayed by the bureaucratic process of getting them approved. Here's an SDL pull request where a graphics developer at Valve discusses how two protocols necessary for good GPU performance haven't been added to Wayland yet so Valve added equivalent protocols to Gamescope as a workaround: https://github.com/libsdl-org/SDL/pull/9345
One thing to note is that the Steam Deck only uses Wayland for its fullscreen gaming mode. When you exit to its desktop mode (meant for running non-Steam software), it switches to X11.
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
What are some alternatives?
xone - Linux kernel driver for Xbox One and Xbox Series X|S accessories
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
xpad - Linux Kernel Driver for the Xbox/ Xbox 360/ Xbox One Controllers
raylib - A simple and easy-to-use library to enjoy videogames programming
xow - Linux driver for the Xbox One wireless dongle
Godot - Godot Engine – Multi-platform 2D and 3D game engine
XOutput - DirectInput to XInput wrapper
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
Proton - Compatibility tool for Steam Play based on Wine and additional components
DS4Windows - Like those other ds4tools, but sexier
steam-for-linux - Issue tracking for the Steam for Linux beta client
DualSenseSupport - Preliminar DualSense