xmake-repo
CRYENGINE
Our great sponsors
xmake-repo | CRYENGINE | |
---|---|---|
9 | 9 | |
585 | 943 | |
5.8% | - | |
9.9 | 0.0 | |
1 day ago | over 2 years ago | |
Lua | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xmake-repo
- C++ Modules: The Packaging Story
-
Hacking Anything with GNU Guix
xmake [1] gives you something like this via `xrepo env shell`.
[1] https://xrepo.xmake.io/
- XMake dependency propagation?
-
ManagedC v1.5.0 - now much more stable and thread safe! Plus, better testing, and better GCC support!
This project should also soon be available on xrepo, right now you can copy the headers or use the package in `package.lua` to install.
-
Show HN: A glib-like multi-platform C library
Yes, although the documentation seems bare-bones, the code looks clean.
The xmake package repository files might be useful also for people interested in making their own package manager, or even installing by hand.
Here is the package information for autoconf, for instance:
https://github.com/xmake-io/xmake-repo/blob/master/packages/...
It has download links, checksums for specific versions, and the Lua syntax seems easy to parse.
The package for NanoVG however, does not indicate anywhere that you need the GLEW and GLFW libraries:
https://github.com/xmake-io/xmake-repo/blob/master/packages/...
-
xmake v2.5.3 Released, Support to build Linux bpf program and integrate Conda packages
Therefore, if the official xmake-repo repository already provides the required package, you can use it directly without specifying the package namespace.
-
Anyone working on a package manager for their language?
I written a c/c++ package manager https://xrepo.xmake.io/#/
-
xmake v2.5.2 released, Support pull remote cross toolchain and package integration
Currently, we have included the following toolchain packages in the xmake-repo repository, allowing xmake to pull and integrate remotely:
-
Anyone used xmake?
Here's the github page for xrepo: https://github.com/xmake-io/xmake-repo
CRYENGINE
-
Steam vs Epic vs Trolling
False. See for yourself. They openly state that you can "Use CRYENGINE for free. 5% royalty applies when you ship your project. Your first $5K annual revenue per project is royalty-free.".
-
Can someone explain this killview?
yeah, I think you're right there. I know the feeling of being on the other side of the problem, so I can relate with the crytek guys. they need to get their shit together, sure, but they are human beings and these problems are really hard. I mean, head over to github, there's a version of the cryengine there for you to read and comprehend if you like. check out the collision detection :)
-
Is Factorio more addicting?
I'd wager that somewhere around 99% of games for sale on Steam from large shops to small indie games are either created with Unity, Unreal Engine, or CryEngine (Amazon's Lumberyard is a close relative of CryEngine).
- CRYENGINE | The complete solution for next generation game development by Crytek
-
Should i change programming language?
I have very high hopes for Godot. Besides, if you're the sole developer of a side project, you don't want to use what the AAA titles use. Have you seen the length of the credits on those things? If that's the path you want to go down, then you might as well give the cryengine a go, get yourself a license to some mocap software, etc lol
-
Where can I find level editors for currently popular games?
Unreal Engine, Valve Source Engine, Crytec, and Unity are the big ones. I suspect that’s what people mean when they say this. There are a few others, but they are either used in less popular games, or they are proprietary engines that are not publicly available like the Snowdrop Engine. I know some PC games would ship with the editor too, although it’s been a long time since I’ve done any mod work, so I don’t know if that’s still the case.
-
Godot You Want To Make A Videogame
The proprietary options of Unity, GameMaker Studio 2, Unreal Engine, and CRYENGINE.
- The complete guide for open sourcing video games
- Cyberpunk 2077, Witcher 3 source code reportedly already up for auction following CD Projekt hack
What are some alternatives?
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Amazon Lumberyard - Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
Automagica - AI-powered Smart Robotic Process Automation 🤖
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
KlayGE - KlayGE is a cross-platform open source game engine with plugin-based architecture.
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
Allegro - The official Allegro 5 git repository. Pull requests welcome!
UnrealEngine