xmake-project-manager
genie
xmake-project-manager | genie | |
---|---|---|
1 | 4 | |
30 | 874 | |
- | - | |
3.5 | 4.6 | |
6 months ago | 2 days ago | |
C++ | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xmake-project-manager
genie
-
bgfx is impossible to build
But I guess I was wrong and Genie actually can't do it.
- GENie – a project generator tool that uses Lua
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C++ 2D Game Development Stream 11 Notes
SoLoud uses the GENie fork of premake4, which is required to build the library to a static lib. This is found at https://github.com/bkaradzic/genie. I will not show generating this static library on this stream. More information can be found at: https://sol.gfxile.net/soloud/quickstart.html.
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C/C++ build system, I use xmake
Also I didn't find the scripting reference equivalent on xmake wiki.
What are some alternatives?
qnvim - Neovim backend for Qt Creator
premake-android-studio - premake5 module for android-studio and gradle build.
awesome-qt-qml - A curated list of awesome Qt and QML libraries, resources, projects, and shiny things.
xmake-vscode - 🍩 A XMake integration in Visual Studio Code
Joss-Paint - Joss Paint - Just another image editor, but you can easily like this one
gvsbuild - GTK stack for Windows
xmake - 🔥 A cross-platform build utility based on Lua
reggae - Build system in D, Python, Ruby, Javascript or Lua
bgfx.cmake - CMake build scripts for bgfx. Released under public domain.
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git with CMake support in the feature/cmake-build branch.
TKA-PC-Port - A Windows port of Techno Kitten Adventure.
prorab - :construction_worker: non-recursive GNU make-based build framework