xlnt
AudioFile
xlnt | AudioFile | |
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3 | 1 | |
1,412 | 897 | |
- | - | |
0.0 | 5.8 | |
2 months ago | 6 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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xlnt
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How would you store item data for a game?
You can use a library like this one to read them: https://github.com/tfussell/xlnt
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Just have to say the module system in this engine is fantastic.
Well congrats for being able to use. Im trying learn modules for first time and haven't even started yet. Can you just look at this thing and give me general idea about how complicated would it be to integrate it with godot?
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Creating module/addon to process excel file type.
Recently, I found the XLNT library on GitHub (https://github.com/tfussell/xlnt). It was not available when I began developing OpenXLSX. To be honest, if it had, I wouldn't have begun OpenXLSX. It has a larger feature set and probably has fewer bugs. However, I decided to continue developing OpenXLSX, because I believe that in a few areas it is better than XLNT. Primarily, OpenXLSX is better able to handle very large spreadsheets (up to a million rows).
AudioFile
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Libraries
AudioFile
What are some alternatives?
OpenXLSX - A C++ library for reading, writing, creating and modifying Microsoft Excel® (.xlsx) files.
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excelize - Go language library for reading and writing Microsoft Excel™ (XLAM / XLSM / XLSX / XLTM / XLTX) spreadsheets
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volbx - Graphical tool for data manipulation written in C++/Qt.
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OpenSSL - TLS/SSL and crypto library
readxl - Read excel files (.xls and .xlsx) into R 🖇
grit-engine - Grit Game Engine