xdg-go VS vuizvui

Compare xdg-go vs vuizvui and see what are their differences.

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xdg-go vuizvui
4 2
577 104
- 1.0%
6.7 9.1
26 days ago 1 day ago
Go Nix
MIT License GNU General Public License v3.0 only
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xdg-go

Posts with mentions or reviews of xdg-go. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-16.

vuizvui

Posts with mentions or reviews of vuizvui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-16.
  • $Home, Not So Sweet $Home
    7 projects | news.ycombinator.com | 16 Aug 2023
    For games, I think it's even worse on GNU/Linux systems, since most game developers mainly target Windows and sometimes completely ignore conventions for other platforms (possibly since some game engines have that "Build for Linux" button).

    This also applies to game engines and their own conventions. For example Unity has Application::persistentDataPath[1], which uses $XDG_CONFIG_HOME (still a bit meh, since I wouldn't treat savefiles as "config", but at least some convention). However, some games tend to write those into Application::dataPath[1] (or even other random directories they see fit), which is supposed to be read-only and could possibly be outside of $HOME.

    Fortunately the single one advantage of antivirus software out there seems to be that the above seems to break with some AV, so developers either tell their players to disable AV or they simply fix the issue. I made countless bug reports on this issue and so far it exclusively got fixed because of AV, so I'm using that as an argument for future reports.

    While at least most of the Unity games I've packaged seem to adhere to these conventions, other games and game engines are a mixed bag and I've seen games dumping their stuff into $PWD to games writing to Windows paths (eg. /home/foo/SomeVendor\Somegame).

    Patching these games is also very tedious, since some of them tend to get updates, so patching needs to be done in a way to be forward-compatible.

    For example here is a patcher I wrote to get Factorio to adhere to XDG:

    https://github.com/openlab-aux/vuizvui/blob/4690494feee20a62...

    Here is an example for patching a Unity3d game that writes to Application::dataPath:

    https://github.com/openlab-aux/vuizvui/blob/4690494feee20a62...

    [1]: https://docs.unity3d.com/ScriptReference/Application-persist...

    [2]: https://docs.unity3d.com/ScriptReference/Application-dataPat...

  • Firefox 66 to block automatically playing audible video and audio (2019)
    1 project | news.ycombinator.com | 20 Mar 2023
    This is actually very easy to patch: https://github.com/openlab-aux/vuizvui/blob/61b943d89b08959e...

    Essentially it's disabling gesture activation, so if you want to allow audio you need to do this explicitly. Note however, that whenever you directly visit a video file, audio will still play but this is very rarely the case.

What are some alternatives?

When comparing xdg-go and vuizvui you can also consider the following projects:

Golang-PDF-to-Image-Converter - This project will help you to convert PDF file to IMAGE using golang.

config - Config files for some things.

zb - an opinionated repo based tool for linting, testing and building go source

xdg-ninja - A shell script which checks your $HOME for unwanted files and directories.

Peanut - 🐺 Deploy Databases and Services Easily for Development and Testing Pipelines.

nixpkgs - Nix Packages collection & NixOS

golang-tutorials - Golang Tutorials. Learn Golang from Scratch with simple examples.

Electron - :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS

go-wkhtmltopdf - Go bindings for wkhtmltopdf and high-level HTML to PDF conversion interface

ld-preload-open - Library to map files or directories to another location, for use with LD_PRELOAD.

depth - Visualize Go Dependency Trees

nix-doom-emacs - doom-emacs packaged for Nix