vuizvui
ld-preload-open
vuizvui | ld-preload-open | |
---|---|---|
2 | 1 | |
104 | 71 | |
0.0% | - | |
9.1 | 10.0 | |
1 day ago | almost 2 years ago | |
Nix | C | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vuizvui
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$Home, Not So Sweet $Home
For games, I think it's even worse on GNU/Linux systems, since most game developers mainly target Windows and sometimes completely ignore conventions for other platforms (possibly since some game engines have that "Build for Linux" button).
This also applies to game engines and their own conventions. For example Unity has Application::persistentDataPath[1], which uses $XDG_CONFIG_HOME (still a bit meh, since I wouldn't treat savefiles as "config", but at least some convention). However, some games tend to write those into Application::dataPath[1] (or even other random directories they see fit), which is supposed to be read-only and could possibly be outside of $HOME.
Fortunately the single one advantage of antivirus software out there seems to be that the above seems to break with some AV, so developers either tell their players to disable AV or they simply fix the issue. I made countless bug reports on this issue and so far it exclusively got fixed because of AV, so I'm using that as an argument for future reports.
While at least most of the Unity games I've packaged seem to adhere to these conventions, other games and game engines are a mixed bag and I've seen games dumping their stuff into $PWD to games writing to Windows paths (eg. /home/foo/SomeVendor\Somegame).
Patching these games is also very tedious, since some of them tend to get updates, so patching needs to be done in a way to be forward-compatible.
For example here is a patcher I wrote to get Factorio to adhere to XDG:
https://github.com/openlab-aux/vuizvui/blob/4690494feee20a62...
Here is an example for patching a Unity3d game that writes to Application::dataPath:
https://github.com/openlab-aux/vuizvui/blob/4690494feee20a62...
[1]: https://docs.unity3d.com/ScriptReference/Application-persist...
[2]: https://docs.unity3d.com/ScriptReference/Application-dataPat...
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Firefox 66 to block automatically playing audible video and audio (2019)
This is actually very easy to patch: https://github.com/openlab-aux/vuizvui/blob/61b943d89b08959e...
Essentially it's disabling gesture activation, so if you want to allow audio you need to do this explicitly. Note however, that whenever you directly visit a video file, audio will still play but this is very rarely the case.
ld-preload-open
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$Home, Not So Sweet $Home
> Part of me thinks the solution to some of these trenchant apps is to make a FUSE pass through filesystem driver that has silent redirects.
LD-preload-open* can be used for this, but it has some potential problems: https://github.com/fritzw/ld-preload-open/tree/master#potent...
*: https://github.com/fritzw/ld-preload-open
What are some alternatives?
config - Config files for some things.
xdg-ninja - A shell script which checks your $HOME for unwanted files and directories.
xdg-go - Go implementation of the XDG Base Directory Specification and XDG user directories
nixpkgs - Nix Packages collection & NixOS
Electron - :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS
nix-doom-emacs - doom-emacs packaged for Nix