vuizvui
xdg-go
vuizvui | xdg-go | |
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2 | 4 | |
104 | 591 | |
0.0% | - | |
9.1 | 6.7 | |
1 day ago | 13 days ago | |
Nix | Go | |
GNU General Public License v3.0 only | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vuizvui
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$Home, Not So Sweet $Home
For games, I think it's even worse on GNU/Linux systems, since most game developers mainly target Windows and sometimes completely ignore conventions for other platforms (possibly since some game engines have that "Build for Linux" button).
This also applies to game engines and their own conventions. For example Unity has Application::persistentDataPath[1], which uses $XDG_CONFIG_HOME (still a bit meh, since I wouldn't treat savefiles as "config", but at least some convention). However, some games tend to write those into Application::dataPath[1] (or even other random directories they see fit), which is supposed to be read-only and could possibly be outside of $HOME.
Fortunately the single one advantage of antivirus software out there seems to be that the above seems to break with some AV, so developers either tell their players to disable AV or they simply fix the issue. I made countless bug reports on this issue and so far it exclusively got fixed because of AV, so I'm using that as an argument for future reports.
While at least most of the Unity games I've packaged seem to adhere to these conventions, other games and game engines are a mixed bag and I've seen games dumping their stuff into $PWD to games writing to Windows paths (eg. /home/foo/SomeVendor\Somegame).
Patching these games is also very tedious, since some of them tend to get updates, so patching needs to be done in a way to be forward-compatible.
For example here is a patcher I wrote to get Factorio to adhere to XDG:
https://github.com/openlab-aux/vuizvui/blob/4690494feee20a62...
Here is an example for patching a Unity3d game that writes to Application::dataPath:
https://github.com/openlab-aux/vuizvui/blob/4690494feee20a62...
[1]: https://docs.unity3d.com/ScriptReference/Application-persist...
[2]: https://docs.unity3d.com/ScriptReference/Application-dataPat...
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Firefox 66 to block automatically playing audible video and audio (2019)
This is actually very easy to patch: https://github.com/openlab-aux/vuizvui/blob/61b943d89b08959e...
Essentially it's disabling gesture activation, so if you want to allow audio you need to do this explicitly. Note however, that whenever you directly visit a video file, audio will still play but this is very rarely the case.
xdg-go
- $Home, Not So Sweet $Home
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Rob Pike: “Dotfiles” being hidden is a UNIXv2 mistake (2012)
Slight correction here, XDG keys are analogous to Windows standards: https://github.com/adrg/xdg/blob/master/README.md
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Seeking input on wallpaper utility
Annoyingly enough, while you claim to use XDG_CONFIG_HOME, you're only using $HOME/.config which is what it defaults to but not what the user might have set. Use os.Getenv("XDG_CONFIG_HOME") or similar functions to get the directory that the user have actually set to. You could also just use this package
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Generic path to Documents folder for every user?
Perhaps use packages like https://github.com/adrg/xdg, that do the magic also for all operating systems.