xFrame-Work-SubEngine
xFME is a sandbox/engine game where the player has the liberty to create any type of content that they want with the power of Lua! (by FriskTheFallenHuman)
quill
Minimal UI library for unity. It provides modding capabilities via lua api. (by cemuka)
xFrame-Work-SubEngine | quill | |
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2 | 1 | |
5 | 16 | |
- | - | |
1.1 | 1.8 | |
about 1 year ago | over 2 years ago | |
ShaderLab | C# | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xFrame-Work-SubEngine
Posts with mentions or reviews of xFrame-Work-SubEngine.
We have used some of these posts to build our list of alternatives
and similar projects.
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Having troubles moving a CharacterController based PlayerControll to the new input system
Recently i started to slowly porting my PlayerController.cs script to the new input manager, i got my actions map setup but currently i'm stuck into moving this part of my code:
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How to implement Mod support in my unity game?
i want to share the entire game code has the game act has both framework and engine, engine if you're aiming to make basic lua scripts or framework if you want to build on top of it you can check it here, its wip
quill
Posts with mentions or reviews of quill.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-18.
What are some alternatives?
When comparing xFrame-Work-SubEngine and quill you can also consider the following projects:
BepInEx - Unity / XNA game patcher and plugin framework
Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games