x11rb
X11 bindings for the rust programming language, similar to xcb being the X11 C bindings (by psychon)
minimax-rs
A generic implementation of Negamax in Rust. (by edre)
x11rb | minimax-rs | |
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14 | 2 | |
341 | 9 | |
- | - | |
8.7 | 6.1 | |
9 days ago | 3 months ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
x11rb
Posts with mentions or reviews of x11rb.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-05.
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My (challenging) experience building a window switcher for Ubuntu
xdotool worked ... but I didn't want to depend on external command-line tools, so I decided to look for X11 bindings for Rust. The best library I could find was x11rb. It had very little documentation and almost no one used it (it was difficult to find people who could help me with it). Fortunately, it had a detailed tutorial. Still, it was a struggle to make things works sometimes.
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x11rb: Listening to key presses from anywhere on the screen
I'm using x11rb, X11 Rust Bindings. I modified some code from this tutorial so that I'm listening to key presses from parent_win (screen.root) rather than win:
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Handling two types of errors in the same function
In the end, I decided to use x11rb: https://github.com/psychon/x11rb. This way I don't have to run external commands.
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Moving a window with Rust X11 bindings
I'm trying to move a window (the GNOME terminal) with x11rb. I followed this tutorial. But the move_window function doesn't move the window.
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x11rs can't access window created with gtk-rs
I'm using x11rb to interact with a window created with gtk-rs. window_id is the ID of the window created with gtk-rs. window_id_2 is the ID of the window created with x11rb (for testing purposes).
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Focusing/switching X11 windows with a Rust crate
I also checked x11rb, but I think it's too low level (and too complicated).
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X11 programming: x11rb or rust-xcb ? What's the difference ?
There is a comparison page in x11rb but it seems to be outdated w.r.t rust-xcb and the unsafe claims, so would appreciate other perspectives.
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We never know who is delusional..
Do you have a source for that or any specifics on how it "can't handle" the usecases? There's already work in Rust around fully supporting X11 (for example https://github.com/bread-graphics/breadx or https://github.com/psychon/x11rb)
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Pgwm 0.3 a pure rust `no_std` no libc window manager.
I was thinking about specializing x11rb which is a great library for interfacing with X11, to my specific single threaded use case.
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I wrote an x11 tiling window manager inspired by DWM that I've been using for a few months now. If you're using x11 and want to try out a new tiling window manager I'd love your feedback!
So if firefox is an application you can find you can query the WM_CLASS property, like this. Other applications might not set that and you'd have to use some other property or information to deduce that this given window(which is just a u32) is actually applicationA. A tip is to start the application, use xprop and see what properties it sets. call_wrapper.rs contains a lot of code about querying different properties. The x11rb example simple_window.rs has a few examples of the other side of that showing how an application can set its on properties.
minimax-rs
Posts with mentions or reviews of minimax-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-12.
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nokamute 1.0: the fastest and maybe strongest hive bot; based on minimax 0.5.1
Nokamute was developed to have very fast move generation for this atypical game structure; this is mainly difficult because the game state does not have a fixed size. Rust has been a great language to micro-optimize performance. I developed the minimax crate in parallel to implement fancy 20th century game search algorithms in a generic way. If anyone else starts using it and doesn't hate the interface I'll stamp it 1.0.
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Hey Rustaceans! Got an easy question? Ask here (9/2021)!
Repo, Minimal reproduction
What are some alternatives?
When comparing x11rb and minimax-rs you can also consider the following projects:
unsafe-code-guidelines - Forum for discussion about what unsafe code can and can't do
erased-serde - Type-erased Serialize, Serializer and Deserializer traits
too-many-lists - Learn Rust by writing Entirely Too Many linked lists
rust - Empowering everyone to build reliable and efficient software.
alexandrie - An alternative crate registry, implemented in Rust.
serde - Serialization framework for Rust
i3status-rust - Very resourcefriendly and feature-rich replacement for i3status, written in pure Rust
bevy - A refreshingly simple data-driven game engine built in Rust
rust-ffi-omnibus - A collection of examples of using code written in Rust from other languages
pgwm - A minimal tiling x11 window manager