minimax-rs
rust-ffi-omnibus
minimax-rs | rust-ffi-omnibus | |
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2 | 1 | |
9 | 487 | |
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6.1 | 0.0 | |
3 months ago | over 1 year ago | |
Rust | SCSS | |
MIT License | GNU General Public License v3.0 or later |
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minimax-rs
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nokamute 1.0: the fastest and maybe strongest hive bot; based on minimax 0.5.1
Nokamute was developed to have very fast move generation for this atypical game structure; this is mainly difficult because the game state does not have a fixed size. Rust has been a great language to micro-optimize performance. I developed the minimax crate in parallel to implement fancy 20th century game search algorithms in a generic way. If anyone else starts using it and doesn't hate the interface I'll stamp it 1.0.
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Hey Rustaceans! Got an easy question? Ask here (9/2021)!
Repo, Minimal reproduction
rust-ffi-omnibus
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Hey Rustaceans! Got an easy question? Ask here (9/2021)!
The Rust FFI Omnibus didn't have any examples of this nor have I found anything on SO yet: what's the right way to FFI pass a C# byte[] back and forth as a Rust Vec?
What are some alternatives?
x11rb - X11 bindings for the rust programming language, similar to xcb being the X11 C bindings
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
erased-serde - Type-erased Serialize, Serializer and Deserializer traits
unsafe-code-guidelines - Forum for discussion about what unsafe code can and can't do
rust - Empowering everyone to build reliable and efficient software.
alexandrie - An alternative crate registry, implemented in Rust.
serde - Serialization framework for Rust
bevy - A refreshingly simple data-driven game engine built in Rust
tail - My implementation of the tail tool to (continuously) read the tail end of a file. See https://en.wikipedia.org/wiki/Tail_(Unix)