wu
🐉 A practical game and data language (by wu-lang)
base
A TreeCode Programming Framework (by termsurf)
wu | base | |
---|---|---|
1 | 3 | |
463 | 6 | |
0.9% | - | |
0.0 | 8.4 | |
over 1 year ago | 22 days ago | |
Rust | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wu
Posts with mentions or reviews of wu.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-19.
base
Posts with mentions or reviews of base.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-19.
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How to structure AST object types when the AST objects might be lazily evaluated?
Basically the problem is I have an AST object type such as ASTClass (called mesh-form in my source code, if curious, which is in TypeScript) or ASTFunction (which is mesh-task, etc.). These classes and functions are instantiated up front as it resolved the sort of XML node tree. Initially, they don't even have a name, because that comes as a child node. Or the property types are simply strings and not linked to an instantiated object type. That sort of stuff.
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Why does Rust have parameters on impl?
Hey! I started on the data modeling language Link, which doesn't do much by itself. I am going to use BaseLink for the compiler, at first just compiling to JavaScript.
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Preview of LinkText, A Data Modeling Language
BaseLink is a budding compiler/package manager for LinkText. It builds upon the base structure of a LinkText tree of terms and such, and makes it into a programming language that feels somewhere between a "Tree Assembly" like language, and Ruby or Python. It defines a set of "keywords" (key terms) which are used to define functions, classes, variables, function calls, iterators, etc..
What are some alternatives?
When comparing wu and base you can also consider the following projects:
gluon - A static, type inferred and embeddable language written in Rust.
tree - A Data Modeling Programming Language
erg - A statically typed language compatible with Python
artichoke - 💎 Artichoke is a Ruby made with Rust
oxide-lang - Oxide Programming Language
wolf.tree - The BaseTree Runtime Library
nelua-lang - Minimal, efficient, statically-typed and meta-programmable systems programming language heavily inspired by Lua, which compiles to C and native code.
rust - Empowering everyone to build reliable and efficient software.
Clue - C/Rust like programming language that compiles into Lua code
kaleidoscope - Haskell LLVM JIT Compiler Tutorial
base-make-javascript-code.js