wordsandbuttons
iced
wordsandbuttons | iced | |
---|---|---|
12 | 165 | |
482 | 22,819 | |
- | 1.6% | |
8.4 | 9.9 | |
7 days ago | 6 days ago | |
HTML | Rust | |
The Unlicense | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wordsandbuttons
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JavaScript Bloat in 2024
Meanwhile, all the pages on https://wordsandbuttons.online/ with all the animation and interactivity are still below 64 KB.
This one, for example, https://wordsandbuttons.online/trippy_polynomials_in_arctang... is 51 KB.
And the code is not at all economical. It's 80% copy-paste with little deviations. There is no attempt to save by being clever either, it's all just good old vanilla JS. And no zipping, no space reduction. The code is perfectly readable when opened with the "View page source" button.
The trick is - zero dependency policy. No third party, no internal. All the code you need, you get along with the HTML file. Paradoxically, in the long run, copy-paste is a bloat preventor, not a bloat cause.
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Writing HTML by Hand
I do all the https://wordsandbuttons.online/ by hand, and this is my top 10:
2527 p
- Homebrew Website Club
- Words and Buttons
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Rule of Three
Cloning things makes maintenance harder linearly. Generalizing things makes maintenance harder exponentially. Counterintuitively, generalization only makes sense on small numbers or reiterations, not the vice-versa.
I started https://wordsandbuttons.online as an experiment in zero-dependencies architecture. No third-party, no self-reference. Every page is completely independent. I was told, that as it grew, it would inevitably become impossible to maintain.
Five years passed, including a two-year pause for writing a book. I did more than half a hundred interactive tutorials and quizzes, and continue to add them when I have time. The thing simply refuses to go "too complex to maintain". All the maintenance problems I ever faced with this design were handled within minutes. If there is too much typing, I write a Python script. If not, I do the change manually, replicate it in a few pages, and go on.
As a free bonus, since all my pages are essentially hand-written, no dependencies = no uncontrolled growth, they are all fewer than 64 KB each. Ultra-fast to load, and I never get a "Reddit effect" since even 1000 requests a second is only 64 MB of data. It's green then tea too. I usually have a few hundred thousand visitors a year, and they barely consume enough electricity to boil a kettle of water.
I think this rule of three, like many others is just an attempt to escape well-known complexity issues by putting them under a carpet of less known complexity issues. I'm very happy to have ignored it when considering design for my site.
- Visualization of Common Algorithms
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If you can't write assembly like a poet, you can read disassembly like a hunter
Done! All the expandables have background colors now. https://github.com/akalenuk/wordsandbuttons/commit/22ef6295c... Thanks for the idea!
- Words and Buttons Online
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Ask HN: How to you monetize a tech blog?
Very indirectly. My https://wordsandbuttons.online/ helped me cement a publishing deal with Manning, and the book I wrote for them (https://www.manning.com/books/geometry-for-programmers) works as a hourly rate magnifier in contract work negotiations.
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Ask HN: What has your personal website/blog done for you?
I do https://wordsandbuttons.online/ as a personal-ish website. I don't append my face to every page but a visitor is usually a few clicks away from my other works so the site is de-facto more or less personal.
First of all, it's a nice hobby. No bullshit programming, no frameworks, no dependencies, no annoying editors. I just write my code and text and enjoy doing so.
Second, it gives powerful motivation to study. I'm now writing a new page on rational interpolation and just yesterday I accidentally found a very simple way to avoid the Runge effect. I was just playing with interactives and it came out of the blue. There is no way I would have learned it otherwise.
Third, it helped me cement a publishing deal with Manning. They came to me and proposed to propose them a book on geometry. And so I did. The book is called Geometry for Programmers and it's coming this summer.
Fourth, I do public lectures (or at least I used to before the war), and the audience loves interactive illustrations. So I usually turn my site pages into presentation-like pages and do lectures with them.
So for me, having a website pays off in multiple ways.
iced
- Cosmic Desktop Is Slated to Debut with Pop _OS 24.04 LTS
- Iced 0.12 Released
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I'm trying to build a progress bar for an Iced GUI app and having a lot of trouble with it.
I am building an app using Iced that takes hashes of the files in a directory and assigns them to a profile. The problem is that I can't get the progress bar to update in real time. I've been checking out examples like this https://github.com/iced-rs/iced/tree/master/examples/download_progress. But I just can't get the progress bar to move. Is anyone available to take a look at my code and maybe show me a fix (as long as you're okay with MIT licensing your changes)?
- A cross-platform GUI library for Rust
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Crate Suggestions for Web Frontend
What about Yew and Iced?
- LXD is now under Canonical
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What's everyone working on this week (27/2023)?
Working on Halloy - an IRC chat client for Mac, Windows and Linux. Written with Iced as GUI framework.
- Iced: A cross-platform GUI library for Rust, inspired by Elm
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Halloy - a GUI application with Iced for IRC
It’s a pretty new feature we merged 2 months ago: https://github.com/iced-rs/iced/pull/1856
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Show HN: Halloy – A GUI Application in Rust for IRC
Holy shit this GUI framework looks good. I am a Qt fanboi, but this looks great. Normally, I skip all the "X for Rust" posts as a bunch of fanaticism. Could it really be different this time???
The feature list is really impressive: https://github.com/iced-rs/iced
Plus, here is the road map with many things already done: https://github.com/iced-rs/iced/blob/master/ROADMAP.md
Wow, wow, wow: Keep up the great work.
One of the rendering engines is Skia by Google. This library is sneaking up fast on us...
What are some alternatives?
hiccup - Fast library for rendering HTML in Clojure
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
org-clive
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
rednafi.com - Musings & rants on software
druid - A data-first Rust-native UI design toolkit.
vscode-didact - Framework and tools for providing interactive tutorials with active links that call VS Code commands
yew - Rust / Wasm framework for creating reliable and efficient web applications
handbook - The Jitsi Handbook
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
love - LÖVE is an awesome 2D game framework for Lua.
gtk-rs - Rust bindings for GTK 3