wordsandbuttons
Elm
wordsandbuttons | Elm | |
---|---|---|
12 | 198 | |
482 | 7,452 | |
- | 0.2% | |
8.4 | 4.8 | |
7 days ago | 3 days ago | |
HTML | Haskell | |
The Unlicense | BSD 3-clause "New" or "Revised" License |
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wordsandbuttons
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JavaScript Bloat in 2024
Meanwhile, all the pages on https://wordsandbuttons.online/ with all the animation and interactivity are still below 64 KB.
This one, for example, https://wordsandbuttons.online/trippy_polynomials_in_arctang... is 51 KB.
And the code is not at all economical. It's 80% copy-paste with little deviations. There is no attempt to save by being clever either, it's all just good old vanilla JS. And no zipping, no space reduction. The code is perfectly readable when opened with the "View page source" button.
The trick is - zero dependency policy. No third party, no internal. All the code you need, you get along with the HTML file. Paradoxically, in the long run, copy-paste is a bloat preventor, not a bloat cause.
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Writing HTML by Hand
I do all the https://wordsandbuttons.online/ by hand, and this is my top 10:
2527 p
- Homebrew Website Club
- Words and Buttons
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Rule of Three
Cloning things makes maintenance harder linearly. Generalizing things makes maintenance harder exponentially. Counterintuitively, generalization only makes sense on small numbers or reiterations, not the vice-versa.
I started https://wordsandbuttons.online as an experiment in zero-dependencies architecture. No third-party, no self-reference. Every page is completely independent. I was told, that as it grew, it would inevitably become impossible to maintain.
Five years passed, including a two-year pause for writing a book. I did more than half a hundred interactive tutorials and quizzes, and continue to add them when I have time. The thing simply refuses to go "too complex to maintain". All the maintenance problems I ever faced with this design were handled within minutes. If there is too much typing, I write a Python script. If not, I do the change manually, replicate it in a few pages, and go on.
As a free bonus, since all my pages are essentially hand-written, no dependencies = no uncontrolled growth, they are all fewer than 64 KB each. Ultra-fast to load, and I never get a "Reddit effect" since even 1000 requests a second is only 64 MB of data. It's green then tea too. I usually have a few hundred thousand visitors a year, and they barely consume enough electricity to boil a kettle of water.
I think this rule of three, like many others is just an attempt to escape well-known complexity issues by putting them under a carpet of less known complexity issues. I'm very happy to have ignored it when considering design for my site.
- Visualization of Common Algorithms
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If you can't write assembly like a poet, you can read disassembly like a hunter
Done! All the expandables have background colors now. https://github.com/akalenuk/wordsandbuttons/commit/22ef6295c... Thanks for the idea!
- Words and Buttons Online
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Ask HN: How to you monetize a tech blog?
Very indirectly. My https://wordsandbuttons.online/ helped me cement a publishing deal with Manning, and the book I wrote for them (https://www.manning.com/books/geometry-for-programmers) works as a hourly rate magnifier in contract work negotiations.
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Ask HN: What has your personal website/blog done for you?
I do https://wordsandbuttons.online/ as a personal-ish website. I don't append my face to every page but a visitor is usually a few clicks away from my other works so the site is de-facto more or less personal.
First of all, it's a nice hobby. No bullshit programming, no frameworks, no dependencies, no annoying editors. I just write my code and text and enjoy doing so.
Second, it gives powerful motivation to study. I'm now writing a new page on rational interpolation and just yesterday I accidentally found a very simple way to avoid the Runge effect. I was just playing with interactives and it came out of the blue. There is no way I would have learned it otherwise.
Third, it helped me cement a publishing deal with Manning. They came to me and proposed to propose them a book on geometry. And so I did. The book is called Geometry for Programmers and it's coming this summer.
Fourth, I do public lectures (or at least I used to before the war), and the audience loves interactive illustrations. So I usually turn my site pages into presentation-like pages and do lectures with them.
So for me, having a website pays off in multiple ways.
Elm
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Ludic: New framework for Python with seamless Htmx support
Elm [1] is based on a similar idea. Build your app from pure functions that return HTML tags.
[1] https://elm-lang.org/
- Learning Elm by porting a medium-sized web front end from React (2019)
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Can you make your own JavaScript by implementing ECMAScript standard?
You also wouldn't really be creating your own new programing language. You would be creating something that can run JavaScript by following JavaScript standards and syntax. You might be able to add some non-standard features of your own on top of those standards, or include your own standard library of helpers or utilities, but you can't completely make a new or alternative language and then load it in the browser (or at least not by reimplementing ECMAScript standards... you actually can make your own language that runs within any Javascript enviroment, if you provide an interpreter or compiler that transforms it into valid JS. Some people have done something like this, eg Elm: https://elm-lang.org/).
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What is the best way to present the user the results of Haskell computations?
You should at least have a look at https://elm-lang.org/ it is a pure functional language like Haskell (although with fewer fancy syntax/type classes) but it has some lovely libraries for visualisation and even with plain elm (+ elm-ui) doing string transformations can be easily done.
- Course using F#: Write your own tiny programming system(s)
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Building React Components Using Unions in TypeScript
I get it. However, the whole point of using Unions to narrow your types, ensure only a set of possible scenarios can occur, and only access data of a particular union when it’s safe to do so. That’s some of what pattern matching can provide, and 100% of what using switch statements in TypeScript with their Discriminated Unions can provide. Yes, it’s not 100% exhaustive, but TypeScript is not soundly typed, and even Elm which is still has the same issue TypeScript does: You’re running in JavaScript where anything is possible. So it’s good enough to build with and much better than what you had.
- What's the state of the Elm repo? · Issue #2308 · elm/compiler
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How to render a basic calendar UI in Elm
The beauty of a language like Elm (and other lambda-calculus / functional programming inspired languages) is that there's very little transformation involved in going from an idea to code. And that seems to have a big impact on getting things done.
- Como desenvolvi um backend web em Clojure
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Is it possible to write games like Pac-Man in a functional language?
I think the most fun and approachable way for beginners to build games with functional programming is with Elm [1].
See a few (small, demo) games built by the community in [2] .
Notice Elm has abandoned the FRP approach in favor of Model-View-Update [3].
[1] https://elm-lang.org/
What are some alternatives?
hiccup - Fast library for rendering HTML in Clojure
rescript-compiler - The compiler for ReScript.
org-clive
haskelm - Haskell to Elm translation using Template Haskell. Contains both a library and executable.
rednafi.com - Musings & rants on software
purescript - A strongly-typed language that compiles to JavaScript
vscode-didact - Framework and tools for providing interactive tutorials with active links that call VS Code commands
yew - Rust / Wasm framework for creating reliable and efficient web applications
handbook - The Jitsi Handbook
idris - A Dependently Typed Functional Programming Language
love - LÖVE is an awesome 2D game framework for Lua.
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.