wise_enum
A reflective enum implementation for C++ (by quicknir)
vulkan-toy-engine
Multiplayer RTS lua driven engine (by floomby)
wise_enum | vulkan-toy-engine | |
---|---|---|
2 | 2 | |
283 | 1 | |
- | - | |
0.0 | 0.0 | |
3 months ago | almost 2 years ago | |
C | C | |
Boost Software License 1.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wise_enum
Posts with mentions or reviews of wise_enum.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-12.
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Behind the magic of magic_enum
I can't keep up! First we have better enum, then some guy at a conference says we have to use wise enum instead, and now you speak of magic enum!
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which concerns of the game dev industry does the committee NOT address ?
There are already several working, well-known and used hacks mechanisms available to reflect on enums. For example, magic enum, wise enum, Boost.Describe, and so on.
vulkan-toy-engine
Posts with mentions or reviews of vulkan-toy-engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-22.
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which concerns of the game dev industry does the committee NOT address ?
My little toy engine I made had code for this. I had to rely on gnu extensions, but it worked ok. Then I would define them in lua from the c++ code so I could use them easily. https://github.com/floomby/Equinox-Engine/blob/main/enum_helper.hpp
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[VOLUNTEER] Programmer looking for a project
Last year over the course of several months last year I worked on building myself a 3d rts game engine.
What are some alternatives?
When comparing wise_enum and vulkan-toy-engine you can also consider the following projects:
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
blender-tools - 🐵 Embark Addon for Blender
symphony-of-empires - Symphony of the Empires is a RTS strategy game and map game.
enum_traits - Type traits for properties of C / C++ enum types
moonglfw - Lua bindings for GLFW
enum_reflect - A demo repo for enum_traits
libCat - 🐈⬛ A runtime for C++26 w/out libC or POSIX. Smaller binaries, only arena allocators, SIMD, stronger type safety than STL, and value-based errors!
Better Enums - C++ compile-time enum to string, iteration, in a single header file
arewegameyet - The repository for https://arewegameyet.rs
wise_enum vs Magic Enum C++
vulkan-toy-engine vs blender-tools
wise_enum vs blender-tools
vulkan-toy-engine vs symphony-of-empires
wise_enum vs enum_traits
vulkan-toy-engine vs moonglfw
wise_enum vs enum_reflect
vulkan-toy-engine vs libCat
wise_enum vs Better Enums
vulkan-toy-engine vs arewegameyet
wise_enum vs libCat
vulkan-toy-engine vs Magic Enum C++