vulkan-toy-engine
moonglfw
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vulkan-toy-engine | moonglfw | |
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2 | 1 | |
1 | 64 | |
- | - | |
0.0 | 1.8 | |
almost 2 years ago | about 2 years ago | |
C | C | |
- | GNU General Public License v3.0 or later |
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vulkan-toy-engine
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which concerns of the game dev industry does the committee NOT address ?
My little toy engine I made had code for this. I had to rely on gnu extensions, but it worked ok. Then I would define them in lua from the c++ code so I could use them easily. https://github.com/floomby/Equinox-Engine/blob/main/enum_helper.hpp
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[VOLUNTEER] Programmer looking for a project
Last year over the course of several months last year I worked on building myself a 3d rts game engine.
moonglfw
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I need a click event.
A popular library for input handling is GLFW, for which I wrote Lua bindings (MoonGLFW).
What are some alternatives?
blender-tools - 🐵 Embark Addon for Blender
moongl - Lua bindings for OpenGL
symphony-of-empires - Symphony of the Empires is a RTS strategy game and map game.
moonnuklear - Lua bindings for Nuklear
libCat - 🐈⬛ A runtime for C++26 w/out libC or POSIX. Smaller binaries, only arena allocators, SIMD, stronger type safety than STL, and value-based errors!
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
arewegameyet - The repository for https://arewegameyet.rs
luv - Bare libuv bindings for lua
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
glfw - Go bindings for GLFW 3
wise_enum - A reflective enum implementation for C++