vulkan-toy-engine VS moonglfw

Compare vulkan-toy-engine vs moonglfw and see what are their differences.

Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
vulkan-toy-engine moonglfw
2 1
1 64
- -
0.0 1.8
almost 2 years ago about 2 years ago
C C
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vulkan-toy-engine

Posts with mentions or reviews of vulkan-toy-engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-22.

moonglfw

Posts with mentions or reviews of moonglfw. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-16.
  • I need a click event.
    2 projects | /r/lua | 16 Apr 2022
    A popular library for input handling is GLFW, for which I wrote Lua bindings (MoonGLFW).

What are some alternatives?

When comparing vulkan-toy-engine and moonglfw you can also consider the following projects:

blender-tools - 🐵 Embark Addon for Blender

moongl - Lua bindings for OpenGL

symphony-of-empires - Symphony of the Empires is a RTS strategy game and map game.

moonnuklear - Lua bindings for Nuklear

libCat - 🐈‍⬛ A runtime for C++26 w/out libC or POSIX. Smaller binaries, only arena allocators, SIMD, stronger type safety than STL, and value-based errors!

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

arewegameyet - The repository for https://arewegameyet.rs

luv - Bare libuv bindings for lua

Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

glfw - Go bindings for GLFW 3

wise_enum - A reflective enum implementation for C++